After turmoil erupts in Toristia, a unemployed swordsmith, an in-debt wizard, and a feline alchemist set out on a fantasy puzzle adventure.
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After turmoil erupts in Toristia, a unemployed swordsmith, an in-debt wizard, and a feline alchemist set out on a fantasy puzzle adventure.
Easy to learn, difficult to master turn-based games that can be played at the player’s own pace. Is your audience waiting in line for their latte? Give them a fun game to play and they won’t even notice the time fly by.
This was also our first test of in-game progression gameplay, such as obtaining better gear and spending accumulated in-game currency to access new levels. Our goal was to explore Microgames technology for the games-as-a-service model, and proved a success.
Times have not always been so rough in Toristia. From humble beginnings, the new Republic quickly became one of the most wealthy in the world, thanks to a booming alchemy industry. Over the decades, many have crossed into Toristia, in search of of a better life and a piece of its massive success for their families. In particular, the cat-like Felisian have come to populate the once human-exclusive streets in increasingly noticeable numbers, bringing their exceptional alchemical talents to bear. At first, few minded, as there was enough prosperity for all. But things have changed…
Recent discoveries in high level magic have revolutionized alchemy: no longer are manufacturers needed, as the entire process has been automated. The industry is booming stronger than ever, but most of the profits go to the aristocracy, while millions of alchemists have lost their jobs. Turmoil has erupted in the cities as citizens can no longer maintain their lifestyle, feed their families or afford their homes. But in the chaos, the nuances of economics go unrecognized, and most people resort to blaming the most obvious change: the presence of Felisians.
In a swift few months, the republic of Toristia is overthrown, and swells of rebellious support throw an isolationist would-be monarch into power. Promising to throw out foreigners and to ‘restore’ Toristia to greatness, trade with other countries is heavily tariffed. As a result, the economy falters further, and forces many people into increasingly desperate means of supporting themselves.
With few left to afford her weapons, Dana retires as a swordsmith and sets out to adventure for treasure. She commissions a newly graduated wizard, Draxius, who is struggling to find a way to pay off the debts from Wizardy school. And to help with healing and alchemical attacks, Dana recruits Solroy, a Felisian who still has a few alchemical tricks up his sleeve, but cannot find employment because of his race. Risking his life to support his family is the only option left to him in a world that has become more and more dangerous… but should they strike it rich in their adventures, then the economical and political turmoil may be a distant memory, at least for these three mercenaries.
Reach level 2 in Mercenary Quest
Reach level 5 in Mercenary Quest
Collect 5000 gold across all your Mercenary Quest Adventures
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Login to save your Feats!GLOBAL LEADERBOARD IN Mercenary Quest | ||
1 | DarkTyger | 42 |
2 | DaltreyWaters | 17 |
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