Samurai Slash

The times are changing in Japan, and Susumu finds his samurai skills going unneeded. But as Oni approach his village, only a blade will do!

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The times are changing in Japan, and Susumu finds his samurai skills going unneeded. But as Oni approach his village, only a blade will do!

Case Study
Story
How to Play
Challenges
Leaderboards
Comments

Case Study

Exciting but simple, our highest user retention on record!

Samurai Slash was our first Microgame to experiment with fast-paced gameplay and animations, while targeting low-performance, affordable mobile devices. Analytics concluded that the goal was accomplished!

Story

Susumu is an aging samurai in the year 1853 (when Matthew Perry came knocking on Japan’s door). The way of the sword is dying out and he lost his family for whatever reasons. He’s become hostile to the world and is dejected to find American influence seeping into his community. One day he starts seeing Oni, but no one else seems to. Seeing his one last opportunity to use his swordsmanship for good, he takes up his blade and proceeds to defend his homeland.

It’s been two years since Commodore Matthew Perry brought the American navy to force in Tokyo’s waters, and knocked the doors open to Japan. Susumu, an aging swordsman who has lost his family to smallpox, finds himself without a source of income now that guns outmatch his blade. His village has quickly transformed: telegraph poles are built up, train tracks are laid down, and neighbors are wearing crosses around their necks. Failing to recognize his home as it now exists, Susumu feels an overwhelming sense of unease.

The problem worsens in the coming month: movements in the shadows, small at first, but getting larger, fill Susumu with dread. He begins to hear voices in the dark corners of town, speaking a tongue that can only be described as alien as the American’s. Susumu pleads with his community to take action, but none have noticed the same phenomena. One day, in the woods outside of town, he sees a monstrous figure, trees shaking as it lurches by, glancing momentarily at Susumu, and then disappearing into the thickets. Two kids are playing nearby, and Susumu inquires why they are not scared: “We did not hear anything.” The children giggle at Susumu and run home.

The next day, Susumu sees the real threat. Waves of monstrous Oni are coming, speaking the same tongue as the voices he heard earlier. The village does not seem to notice, but Susumu is ready: bracing his sword in his hand, he prepares to do one last act of value, and protect his home from the threat they cannot see. Though his sword has become obsolete, it can save lives one last time…

How to Play

  • Press the button whose symbol is being pointed at
  • Keep fighting until the timer runs

Challenges

50P
Kill 10 Monsters
0 /1

Kill 10 monsters in a single match of Samurai Slash

250P
Kill 20 Monster
0 /1

Kill 20 monsters in a single match of Samurai Slash

600P
Kill 40 Monsters
0 /1

Kill 40 monsters in a single match of Samurai Slash

50P
Collect 100.000 Points
0 /100000

Collect 100.000 points across all your matches of Samurai Slash

250P
Collect 300.000 Points
0 /300000

Collect 300.000 points across all your matches of Samurai Slash

600P
Collect 900.000 Points
0 /900000

Collect 900.000 points across all your matches of Samurai Slash

Leaderboards

GLOBAL LEADERBOARD IN Samurai Slash
1 DaltreyWaters 60625
2 DarkTyger 2750

Comments